The taboo round is first up. The goal of this round is to guess as many site names as possible within 1 minute.
The starting team selects a player to go first.
That player will grab a card from the fishbowl and read it to themselves. The 1-minute timer will start as soon as they pick a card from the fishbowl.
The player will then use words to get their teammates to guess the card. They cannot use any hand gestures — only words. They can’t say any of the words in the name of the card, as they are the “taboo” words. For example, if the word is “Great Barrier Reef” they might say “Coral grows here”
If the team successfully guesses the card, they get to keep the card. If it's too difficult, you can pass and put it back into the fish bowl.
After 1 minute has elapsed, the other team gets their turn. They also have 1 minute to guess as many cards as possible.
Each team continues to take 1-minute turns until all of the cards have been removed from the fishbowl. Each player from the team takes a turn when its their teams try. When the fishbowl is empty, each team counts the cards they have gathered. Each card equals 1 point to their score. After tallying the each team’s score, fill the fishbowl with the same cards and move on to round 2!
Round 2: PASSWORD
The next round is played in a similar fashion, with each team having 1 minute to guess as many cards as possible. The team that went second last time will get to go first this round.
The main difference is that the player reading the cards can only use one word to describe the card. So, if the card is “Great Barrier Reef” this time they may use a single word like “Coral” to describe it. The team needs to remember the words that were mentioned in the first round and use the one word as a hint. The teams continue to alternate with 1-minute rounds each, then the cards are tallied and placed back into the fishbowl.
Round 3: CHARADES
The next round plays out in the same way, with each team taking their 1 minute turns. The main difference here is that the player with the cards cannot speak. They must use physical gestures to communicate the name of the card. For “the Great Barrier Reef” they might pretend to be coral or fish. At the end of the round, the scores are tallied up once more.
RULES: If a player disobeys the rules of each round, they forfeit their 1 minuet turn and the next team gets to go. For example, if in the second round they use more than one word, their turn is over or if they speak during the third round, their turn is over.
How to win: The team that has the most points from all three rounds is declared the winner.